I’ve always been a storyteller. I grew up playing Dungeons & Dragons and every other tabletop role-playing game I could get my hands on. I went to Providence Country Day high school and eventually earned a BA in English from Boston University.
Before I got my break into video games I worked for years as a freelance writer and illustrator. Then I got my chance, and for the past 18 years I’ve been a creative professional in the video games industry. You might know my work on games like Halo, Halo 2, SOCOM 3, or FarCry 2. You might have played some of the stuff I helped publish, like Dungeon Siege 2 or Jade Empire. Maybe you’re even old enough to remember Oni, PacMan World 20th Anniversary, Vigilante 8 or the first game I ever worked on; Apocalypse (starring Bruce Willis).
A big part of every one of my jobs has always been writing – everything from text mission descriptions, voiceover dialogue and cinematic scripts all the way up to creating entire game intellectual properties.
As I was working on my most recent gig, my youngest child asked me. “Daddy, will I be allowed to play your new game?” I had to say no. It’s a shooter after all. And as I said it, I realized that it was time for me to make a change.
Now I’ve dedicated myself to my writing. I’m determined to do creative work that’s timeless, and accessible to audiences of all ages.
(And maybe talk a little bit about games along the way.)